In 2009, Nicholas Desbiens was approached by the artist Nils Folke Anderson to work with him to digitally explore a range of ideas that he had been investigating through physical models and large scale sculptural work. Many of the artist’s larger sculptural works feature a series of interlocking geometric frames that can be pushed and pulled into different configurations. One aspect of the collaboration between Desbiens and Anderson entailed digitally simulating the geometric conditions of the interlocking frames in order to explore potential formations in the computer. A separate, but related, area of investigation looked into how geometrical information could be transferred from small-scale styrofoam maquettes produced by the artist to create accurate three-dimensional digital models suitable for structural analysis.